// DIR / LEVELS

Backrooms Levels

Mapped sectors of the Backrooms catalogued by JustUnleash. Each layer has its own entrances, exits, hazards, and resident anomalies.

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// showing 54 / 54 levels
The Lobby
LEVEL 0
Extreme
Sparse pop.6/10

The Lobby

Survival26%

Level 0 — The Lobby. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Extreme. Notable for tile patterns that drift between visits.

Yellow Corridors
LEVEL 1
Safe
Sparse pop.2/10

Yellow Corridors

Survival93%

Level 1 — Yellow Corridors. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Safe. Notable for damp baseboards.

Pipe Dreams
LEVEL 2
Extreme
Sparse pop.6/10

Pipe Dreams

Survival22%

Level 2 — Pipe Dreams. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Extreme. Notable for endless fluorescent buzz.

Abandoned Office
LEVEL 3
Safe
Swarmed pop.4/10

Abandoned Office

Survival26%

Level 3 — Abandoned Office. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Safe. Notable for damp baseboards.

Conference Hall
LEVEL 4
Extreme
None pop.2/10

Conference Hall

Survival70%

Level 4 — Conference Hall. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Extreme. Notable for a smell of stale paper.

Pool Rooms Mk I
LEVEL 5
Safe
Unknown pop.10/10

Pool Rooms Mk I

Survival95%

Level 5 — Pool Rooms Mk I. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Safe. Notable for a smell of stale paper.

Pool Rooms Mk II
LEVEL 6
Unknown
Swarmed pop.6/10

Pool Rooms Mk II

Survival70%

Level 6 — Pool Rooms Mk II. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unknown. Notable for damp baseboards.

The Carpeted Loop
LEVEL 7
Unsafe
Sparse pop.5/10

The Carpeted Loop

Survival16%

Level 7 — The Carpeted Loop. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unsafe. Notable for endless fluorescent buzz.

Maintenance Bay
LEVEL 8
Safe
Swarmed pop.5/10

Maintenance Bay

Survival11%

Level 8 — Maintenance Bay. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Safe. Notable for damp baseboards.

Sub-basement
LEVEL 9
Extreme
Unknown pop.7/10

Sub-basement

Survival16%

Level 9 — Sub-basement. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Extreme. Notable for a smell of stale paper.

// SECTOR SCAN
Server Aisles
LEVEL 10
Unknown
Sparse pop.9/10

Server Aisles

Survival92%

Level 10 — Server Aisles. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unknown. Notable for wallpaper humming at 60 Hz.

// SECTOR SCAN
Hotel Lobby
LEVEL 11
Safe
Moderate pop.4/10

Hotel Lobby

Survival51%

Level 11 — Hotel Lobby. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Safe. Notable for damp baseboards.

// SECTOR SCAN
Cabinet Forest
LEVEL 12
Extreme
Dense pop.8/10

Cabinet Forest

Survival24%

Level 12 — Cabinet Forest. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Extreme. Notable for tile patterns that drift between visits.

// SECTOR SCAN
Service Tunnels
LEVEL 13
Dangerous
Sparse pop.7/10

Service Tunnels

Survival58%

Level 13 — Service Tunnels. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Dangerous. Notable for tile patterns that drift between visits.

// SECTOR SCAN
Loading Dock
LEVEL 14
Extreme
None pop.9/10

Loading Dock

Survival16%

Level 14 — Loading Dock. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Extreme. Notable for damp baseboards.

// SECTOR SCAN
Reception Limbo
LEVEL 15
Safe
Unknown pop.9/10

Reception Limbo

Survival18%

Level 15 — Reception Limbo. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Safe. Notable for endless fluorescent buzz.

// SECTOR SCAN
Endless Library
LEVEL 16
Extreme
Sparse pop.6/10

Endless Library

Survival42%

Level 16 — Endless Library. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Extreme. Notable for tile patterns that drift between visits.

// SECTOR SCAN
Dripping Atrium
LEVEL 17
Unsafe
None pop.8/10

Dripping Atrium

Survival87%

Level 17 — Dripping Atrium. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unsafe. Notable for wallpaper humming at 60 Hz.

// SECTOR SCAN
Skybox Floor
LEVEL 18
Safe
Unknown pop.6/10

Skybox Floor

Survival35%

Level 18 — Skybox Floor. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Safe. Notable for damp baseboards.

// SECTOR SCAN
Drywall Maze
LEVEL 19
Safe
None pop.5/10

Drywall Maze

Survival85%

Level 19 — Drywall Maze. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Safe. Notable for damp baseboards.

// SECTOR SCAN
Quiet Floor
LEVEL 20
Unsafe
None pop.6/10

Quiet Floor

Survival5%

Level 20 — Quiet Floor. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unsafe. Notable for endless fluorescent buzz.

// SECTOR SCAN
Lecture Hall
LEVEL 21
Extreme
Swarmed pop.4/10

Lecture Hall

Survival12%

Level 21 — Lecture Hall. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Extreme. Notable for tile patterns that drift between visits.

// SECTOR SCAN
Cathedral of Tiles
LEVEL 22
Extreme
Unknown pop.1/10

Cathedral of Tiles

Survival44%

Level 22 — Cathedral of Tiles. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Extreme. Notable for tile patterns that drift between visits.

// SECTOR SCAN
Vending Sea
LEVEL 23
Unknown
None pop.1/10

Vending Sea

Survival17%

Level 23 — Vending Sea. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unknown. Notable for wallpaper humming at 60 Hz.

// SECTOR SCAN
Broken Cafeteria
LEVEL 24
Unsafe
None pop.1/10

Broken Cafeteria

Survival5%

Level 24 — Broken Cafeteria. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unsafe. Notable for a smell of stale paper.

// SECTOR SCAN
Beige Cathedral
LEVEL 25
Unsafe
Unknown pop.7/10

Beige Cathedral

Survival82%

Level 25 — Beige Cathedral. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unsafe. Notable for wallpaper humming at 60 Hz.

// SECTOR SCAN
Yellow Stairs
LEVEL 26
Safe
Moderate pop.3/10

Yellow Stairs

Survival80%

Level 26 — Yellow Stairs. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Safe. Notable for wallpaper humming at 60 Hz.

// SECTOR SCAN
Glass Promenade
LEVEL 27
Dangerous
None pop.5/10

Glass Promenade

Survival49%

Level 27 — Glass Promenade. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Dangerous. Notable for endless fluorescent buzz.

// SECTOR SCAN
The Long Hallway
LEVEL 28
Unknown
Dense pop.2/10

The Long Hallway

Survival26%

Level 28 — The Long Hallway. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unknown. Notable for a smell of stale paper.

// SECTOR SCAN
The Wet Stairwell
LEVEL 29
Unknown
Sparse pop.2/10

The Wet Stairwell

Survival25%

Level 29 — The Wet Stairwell. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unknown. Notable for damp baseboards.

// SECTOR SCAN
Concrete Lung
LEVEL 30
Dangerous
Moderate pop.5/10

Concrete Lung

Survival44%

Level 30 — Concrete Lung. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Dangerous. Notable for damp baseboards.

// SECTOR SCAN
Cinder Garden
LEVEL 31
Dangerous
Sparse pop.7/10

Cinder Garden

Survival62%

Level 31 — Cinder Garden. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Dangerous. Notable for damp baseboards.

// SECTOR SCAN
Sublevel Marsh
LEVEL 32
Unknown
Sparse pop.8/10

Sublevel Marsh

Survival12%

Level 32 — Sublevel Marsh. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unknown. Notable for a smell of stale paper.

// SECTOR SCAN
Pale Convention
LEVEL 33
Extreme
Moderate pop.1/10

Pale Convention

Survival36%

Level 33 — Pale Convention. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Extreme. Notable for a smell of stale paper.

// SECTOR SCAN
The Office After-Hours
LEVEL 34
Unsafe
Moderate pop.1/10

The Office After-Hours

Survival68%

Level 34 — The Office After-Hours. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unsafe. Notable for tile patterns that drift between visits.

// SECTOR SCAN
Highway to Nowhere
LEVEL 35
Unknown
Unknown pop.9/10

Highway to Nowhere

Survival62%

Level 35 — Highway to Nowhere. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unknown. Notable for wallpaper humming at 60 Hz.

// SECTOR SCAN
Suburban Loop
LEVEL 36
Dangerous
Swarmed pop.6/10

Suburban Loop

Survival61%

Level 36 — Suburban Loop. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Dangerous. Notable for tile patterns that drift between visits.

// SECTOR SCAN
Children's Ward
LEVEL 37
Unknown
Dense pop.4/10

Children's Ward

Survival43%

Level 37 — Children's Ward. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unknown. Notable for wallpaper humming at 60 Hz.

// SECTOR SCAN
Forgotten Spa
LEVEL 38
Unknown
Sparse pop.10/10

Forgotten Spa

Survival48%

Level 38 — Forgotten Spa. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unknown. Notable for a smell of stale paper.

// SECTOR SCAN
Greenhouse Wing
LEVEL 39
Safe
Moderate pop.10/10

Greenhouse Wing

Survival40%

Level 39 — Greenhouse Wing. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Safe. Notable for wallpaper humming at 60 Hz.

// SECTOR SCAN
Snowed-In Lobby
LEVEL 40
Unsafe
Sparse pop.4/10

Snowed-In Lobby

Survival90%

Level 40 — Snowed-In Lobby. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unsafe. Notable for a smell of stale paper.

// SECTOR SCAN
Burnt Library
LEVEL 41
Unknown
Moderate pop.2/10

Burnt Library

Survival77%

Level 41 — Burnt Library. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unknown. Notable for wallpaper humming at 60 Hz.

// SECTOR SCAN
Tape Archive
LEVEL 42
Unknown
Dense pop.4/10

Tape Archive

Survival92%

Level 42 — Tape Archive. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unknown. Notable for endless fluorescent buzz.

// SECTOR SCAN
The Subway Stub
LEVEL 43
Unsafe
None pop.3/10

The Subway Stub

Survival34%

Level 43 — The Subway Stub. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unsafe. Notable for damp baseboards.

// SECTOR SCAN
Endless Stairwell
LEVEL 44
Safe
Sparse pop.7/10

Endless Stairwell

Survival87%

Level 44 — Endless Stairwell. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Safe. Notable for a smell of stale paper.

// SECTOR SCAN
Carpark Mirage
LEVEL 45
Unknown
Sparse pop.1/10

Carpark Mirage

Survival27%

Level 45 — Carpark Mirage. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unknown. Notable for tile patterns that drift between visits.

// SECTOR SCAN
Damp Auditorium
LEVEL 46
Unknown
Dense pop.7/10

Damp Auditorium

Survival72%

Level 46 — Damp Auditorium. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unknown. Notable for damp baseboards.

// SECTOR SCAN
Shopping Mall After Close
LEVEL 47
Unknown
Unknown pop.6/10

Shopping Mall After Close

Survival91%

Level 47 — Shopping Mall After Close. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unknown. Notable for wallpaper humming at 60 Hz.

// SECTOR SCAN
Hospital Reception
LEVEL 48
Unknown
Dense pop.3/10

Hospital Reception

Survival10%

Level 48 — Hospital Reception. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unknown. Notable for endless fluorescent buzz.

// SECTOR SCAN
Stage Wings
LEVEL 49
Unsafe
Swarmed pop.6/10

Stage Wings

Survival40%

Level 49 — Stage Wings. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unsafe. Notable for a smell of stale paper.

// SECTOR SCAN
Wholesale Floor
LEVEL 50
Unknown
Unknown pop.8/10

Wholesale Floor

Survival19%

Level 50 — Wholesale Floor. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unknown. Notable for tile patterns that drift between visits.

// SECTOR SCAN
Static Apartment
LEVEL 51
Dangerous
Swarmed pop.3/10

Static Apartment

Survival38%

Level 51 — Static Apartment. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Dangerous. Notable for wallpaper humming at 60 Hz.

// SECTOR SCAN
Locker Room
LEVEL 52
Safe
Moderate pop.2/10

Locker Room

Survival92%

Level 52 — Locker Room. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Safe. Notable for a smell of stale paper.

// SECTOR SCAN
Boiler Heart
LEVEL 53
Unsafe
Unknown pop.10/10

Boiler Heart

Survival54%

Level 53 — Boiler Heart. A persistent layer of the Backrooms catalogued by JustUnleash field operations. Classified Unsafe. Notable for damp baseboards.

JUSTUNLEASH

// Backrooms archivist • GMod horror • Liminal documentarian. Recording the corridors that should not be recorded.

// SYSTEM LOG
[OK]   archive.daemon running
[OK]   crt.overlay loaded
[WARN] sector 0-z unstable
[INF]  copyright © justunleash
TRANSMISSION ENDS — DO NOT FOLLOW THE LIGHTS